Modernism an era before Postmodern, when people had faith
and believe in structures as well as progress. As time went on people stated to
go against and disbelieved in modernism. Social networking and gaming are very
postmodern as they challenge modern texts as the audiences can now take control
of these texts rather than having no control over a text. They react and rebel against modern times and
boundaries are being broken between the audience and test.
Social networking such as Facebook needs to be controlled
and used by members so it can exist, whereas a modern text will continue on no
matter what. This breaks boundaries between audience and text as there is no
belief in progress, so no new media texts can be made and no belief in
structures, so the audience can now take over and have control to create and do
what they wish, going against the Modern form of text and reader, users are able to create fluid identities and create a world that they are accepted in relating to Folcorts theory of fluid identities.
Gaming is now more advanced than in modern times, it is said
that gaming is now created from ideas and intertexuality of films/shows, whereas
modern text ideas came from books. It is said that people nowadays do not read
as much as before, so therefore to create an interesting and exciting for game,
creators bluer the boundaries between film/shows and gaming, so gamers feel
they are in a movie/show that they can control. For example grand theft auto,
call of duty, all have story lines and short films that allow the game to move
on. This also relates to the theory of Inter textual references from the old as
nothing is new, even games need references from the old to create something
new.
This also breaks boundaries between user and text. Games
however denies content from a user if they are playing it wrong, so they have to start again, this
challenges traditional text as a book or a film would not deny content if the
audience did not understand. This also relates to 15mm as the people need to play the games to suvive however if a game is not played it will not affect the persons life and their real life will continue. Players get so involved in the game that they lose control
of real society and care for the game
Postmodern media text challenges representation as social
networking has now become a way of life and the users ‘world’ as they are able
to create a hyper real version of themselves a creation of how they want to be
seen. This breaks boundaries between real and hyper real relating to
Baudrillards theory of simulated and hype real of self.
Gaming allows the user to create multiple identities, relating
to Folcorts theory of fluid identities, people can create different versions of
themselves that they can controller and emirs themselves in the game as the
avatar is a representation of them. This collapse the structure between real
and hype, real lack of belief in progress and grand narratives. For example the
Sims game players have full control of their avatars in their virtual world.
Users get so involved in their world it becomes their life and a representation
of themselves. As Jamason would say this is a representation of self as users
base themselves on how they represent themselves in media text. This again
comes back to the lack of belief in progress that people now emirs themselves
in a simulated world they can control and progress in.
Gaming however has been around for years since the 1960's but they all have been platform games they have a structure that the player has to follow for example pac man has a plane structure that needs to be followed. So postmodern games go completely against these games as audeince now have control breaking the structures and boundaries.
In the future i predict that gaming will become more advance, where they start to interact with the senses.
Gaming however has been around for years since the 1960's but they all have been platform games they have a structure that the player has to follow for example pac man has a plane structure that needs to be followed. So postmodern games go completely against these games as audeince now have control breaking the structures and boundaries.
In the future i predict that gaming will become more advance, where they start to interact with the senses.
These text both differ from Wreck it Ralph and 15mm as
these are both modern texts, they have structure and boundaries however the
audience can relate to them both and they have postmodern traits.
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